Event Details

01/09/2018

7:00 am - 6:00 pm

Guest Lecture on “Computer Graphics using C++”

The objective of this course is to provide students with an introduction to the hardware, drawing methods, geometrical transforms, and shape representation schemes that are important in computer graphics. The hardware surveyed includes contemporary graphics cards and flat panel displays. Line and polygon clipping techniques are addressed. Two and three-dimensional geometric transforms are covered and
various projection schemes are presented. Local and global illumination simulations were discussed. Finally, we looked at methods for modeling three-dimensional objects. Another major objective of this course is to give students “hands-on” experience with graphics hardware and software systems. The programming assignments are performed on a PC running Windows. Students worked in C++ and, for their initial assignments, they used the OpenGL application programmer’s interface on these machines. In the programming assignments in this course, students develop interactive graphics programs that produce pictures of two and three-dimensional objects. They also got exposure to a graphics engine that is used to create computer games. Click here for more details